2010-08-18
Terminal Reality.s Infernal Engine Powering Def Jam Rapstar and Many Other Hot Titles
The Hot-Selling Wipeout: The Game, Disney’s Guilty Party, and Def Jam RAPSTAR All Part of Awesome 2010/2011 Line-Up
AUGUST 17, 2010 – LEWISVILLE, TX – Terminal Reality (www.terminalreality.com) announced today an incredible listing of upcoming titles that are using the powerful and versatile Infernal Engine to bring them to life. Games as different as Def Jam Rapstar, Disney’s family-pleasing Guilty Party, and Wipeout: The Game are just some of the titles using the Infernal Engine’s unique, cross-platform technology to deliver their various experiences. The complete line-up of notable titles includes (in order of release date):
| Wipeout: The Game (Wii) | currently available |
| Disney’s Guilty Party (Wii) | August 26, 2010 |
| Def Jam Rapstar (Xbox 360, PS3, Wii) | October 5, 2010 |
| The Force Unleashed II (Wii) | October 26, 2010 |
| The Grinder (Xbox360, PS3) | October 2011 |
| Thor (Wii, PSP) | May 2011 |
| Captain America (Wii, PSP) | TBA 2011 |
In addition, Terminal Reality, the development studio - best known for their work on the hit title, Ghostbusters: The Videogame - is currently putting finishing touches on the groundbreaking Def Jam Rapstar, due out October 5. Def Jam Rapstar is all about Hip-Hop and the music that makes it great. Aspiring emcees spit bars with the best in the history of Rap, both past and present, as they try to prove that no one else can fade them on the mic. The game features custom, proprietary voice recognition technology that keeps tabs on lyrical accuracy, because you can’t respect a fraud.
"We couldn’t be happier to have this line-up of incredible titles over the coming months" said Joe Kreiner, VP Sales and Marketing at Terminal Reality. "Between all the great games that have licensed the Infernal Engine, and the amazing projects we have developed in-house, it’s shaping up to be another banner year for our company.”
Terminal Reality and the Infernal Engine will also be sponsoring this year’s GDC Europe Club Party on Tuesday, August 17 at 9:00pm. The event will be held at the Ivory Lounge in Cologne, Germany and anyone with a GDC Europe badge is invited to come socialize and enjoy free drinks from 9-11pm, including a very special “Infernal Engine Cocktail.” You will be able to find Infernal Engine at the Gamescom event as well.
The Infernal Engine easily scales between systems whether developing for the Xbox 360, PlayStation 3, the Nintendo Wii, PlayStation Portable, PlayStation 2, or PC. In addition to being a top notch development platform, the Infernal Engine comes with best in class support and a streamlined content pipeline to maximize productivity. Companies interested in the Infernal Engine licensing information can visit www.infernalengine.com or email enginesales@terminalreality.com with a demo request.
About Terminal Reality
Founded in 1994 and based in Lewisville, TX, Terminal Reality Inc (“TRI”) is a powerhouse veteran game developer--one of the largest and most successful independents in the industry. TRI has produced over 30 titles for 9 platforms and more than 80 SKUs. Terminal Reality continues to develop and license its amazing cross-platform game technology, the Infernal Engine®, which powered TRI’s highly acclaimed Ghostbusters: The Video Game and 20+ other titles currently on shelves or in production from 15+ licensed studios & publishers
Contacts:
Chris Keene
For The Win! PR for Terminal Reality
302.463.1665
Chris@ftwpublicrelations.com
2010-06-24
Infernal Engine-Based Guilty Party Wins IGN.s Best Family Game For E3 2010
Def Jam’s Rapstar Wins Macworld’s Best Promotion Award
IGN has revealed their top honors for E3 2010 and Infernal Engine games are flying high with a Best Family Game award for the Wii-exclusive Guilty Party. Disney’s Guilty Party is a fun and hilarious party game created exclusively for the Nintendo Wii. Def Jam’s Rapstar, also built on Terminal Reality’s Infernal Engine, picked up an award from Macworld for Best Promotion. The Def Jam Rapstar E3 2010 Stage featured a live performance by rap superstars Redman and Method Man that blew away those in attendance.
"We are very proud to have two Infernal Engine games earn such wonderful E3 distinctions,” said Joe Kreiner, VP Sales and Marketing at Terminal Reality. "It is interesting to note that both of these very different titles were created using the same technology. It speaks to the Infernal Engine’s versatility across genres and across platforms. Terminal Reality will be doing big things in the second half of 2010 and we’re looking to the quality of games like Guilty Party and Def Jam Rapstar to propel us.”
In Guilty Party, friends and family play as the savvy sleuths of the world-famous Dickens Detective Agency as they solve crimes set in motion by the master criminal known as Mr. Valentine. Up to four players can solve cases in a variety of locations around the world to unlock the secrets behind Mr. Valentine's grand scheme. Guilty Party offers up to four-player cooperative and competitive gameplay for all ages.
Def Jam Rapstar, published by Konami and Autumn Games, captures the essence of what Hip Hop is: the music, the battles and of course...the swagger. Def Jam Rapstar is the only music game that focuses exclusively on Hip Hop. With more than 40 of the greatest Hip Hop songs available at release, Def Jam Rapstar allows you to be the star: by rhyming, using your console camera, and uploading your video to the fully integrated Def Jam Rapstar community at www.defjamrapstar.com.
For more information on the Infernal Engine, please go to www.infernalengine.com.
More information on Disney’s Guilty Party can be found at the official website.
For more information on Def Jam Rapstar, please go to www.defjamrapstar.com.
Terminal Reality Media Contacts:
Hillary L. Lyons/Dallas M. Niebuhr
For The Win! PR for Terminal Reality
206.359.0257/206.661.8185
Hillary@forthewinpr.com/Dallas@forthewinpr.com
2010-06-04
Bass Pro Shops: The Hunt
The latest title to utilize the power of the Infernal Engine has officially been released into the wild! The phenomenal “Bass Pro Shops: The Strike” is now joined by “Bass Pro Shops: The Hunt”. The complete details on the Infernal Engines most recent addition can be found at GamesIndustry.biz.
2010-06-01
Terminal Reality Announces High-Performance RakNet Networking Support For Infernal Engine
RakNet’s Proven Tools Available To Licensees Free As Part Of Infernal’s “Complete Solution”
JUNE 1, 2010 – LEWISVILLE, TX – In keeping with their promise to deliver game developers a “complete solution,” Terminal Reality announced today that integration of the RakNet game network engine will now be included at no additional cost to licensees of its popular Infernal Engine. Used to power the award winning Ghostbusters: The Video Game, the Infernal Engine will leverage RakNet to provide advanced networking features such as game object replication, NAT traversal, and patching.
"We are proud to offer Infernal Engine developers the robust multiplayer power that RakNet provides right out-of-the-box," said Joe Kreiner, VP Sales and Marketing at Terminal Reality. "The Infernal Engine is the best cross-platform game engine on the market and with the inclusion of RakNet, our developers can create multiplayer experiences that feature the smoothest and most effective technologies available. We are pleased to welcome RakNet to the Infernal Engine family and will continue to invest heavily in our technology throughout 2010."
“The Infernal Engine is a top-tier integrated solution to games, and we are proud to help provide the online component,” said Kevin Jenkins, president of Jenkins Software. “RakNet's large and robust feature set will enable developers to quickly resolve technical issues, maintaining focus on delivering fun games.”
Infernal Engine offers all the support needed for rapid development of multiplayer titles. With high-level actor synchronization supporting properties and functions replication, flexible architecture that can be used in peer-to-peer or server-client games and a ready to use network state machine will get you up and going in record time. Major networking features of the Infernal Engine include:
- Uses RakNet for the reliable transport infrastructure.
- Additional built in support for Quazal/NetZ ready to use, if required.
- Flexible property and function definition system, reliable and unreliable channels.
- Script functions network support.
- Flexible architecture in regard to actor authority supporting any network topology.
- Complex dead-reckoning for efficient state update.
- High efficiency, low latency game state replication.
- Compression and secure connections.
- Join in progress and host migration support.
The Infernal Engine easily scales between systems whether developing for the Xbox 360, PlayStation 3, the Nintendo Wii, PlayStation Portable, or PC. In addition to being a top notch development platform, the Infernal Engine comes with best in class support and a streamlined content pipeline to maximize productivity. Companies interested in the Infernal Engine licensing information can visit www.infernalengine.com or email enginesales@terminalreality.com with a demo request.
About RakNet
RakNet is a C++ game networking engine designed for ease of use and performance. Features include object replication, remote procedure calls, patching, secure connections, voice chat, and real-time SQL logging. RakNet has been shipped on the PS3, XBOX 360, Windows, Windows CE, Linux, Mac, and iPhone among others. Visit http://www.raknet.net/raknet/ for more information.
About Terminal Reality
Founded in 1994 and based in Lewisville, TX, Terminal Reality Inc (“TRI”) is a powerhouse veteran game developer--one of the largest and most successful independents in the industry. TRI has produced over 30 titles for 9 platforms and more than 80 SKUs. Terminal Reality continues to develop and license its amazing cross-platform game technology, the Infernal Engine®, which powered TRI’s highly acclaimed Ghostbusters: The Video Game and 20+ other titles currently on shelves or in production from 15+ licensed studios & publishers
Contacts:
Hillary L. Lyons/Dallas M. Niebuhr
For The Win! PR for Terminal Reality
206.359.0257/206.661.8185
Hillary@forthewinpr.com/Dallas@forthewinpr.com
2010-05-12
Game Editor Parallelization in the Infernal Engine
Mark Randel is Terminal Reality’s CTO and Founder; he is also the creator of the incredible Infernal Engine. Mark’s success with Infernal combined with his extensive knowledge on engine technology has brought him the opportunity to be a featured blogger on the Intel website. The latest and eighth blog in his Infernal series explains Game Editor Parallelization in the Infernal Engine.
For more information about the Infernal Engine covered in Mark’s blogs, click here and enjoy!
2010-04-19
Infernal Engine used for Def Jam Rapstar
Terminal Reality recently announced an exclusive distribution agreement with Konami for their next title: Def Jam Rapstar, due this fall. Def Jam Rapstar is published by 4MM, Def Jam Interactive and co-published by Autumn Games.
“The ultimate emcee experience for video game consoles, Def Jam Rapstar is the only music game that focuses exclusively on Hip Hop. With more than 40 of the greatest Hip Hop songs available at release, including region specific music for the UK and Europe, Def Jam Rapstar allows you to be the star: by rhyming, using your console camera, and uploading your video to the fully integrated Def Jam Rapstar community at www.defjamrapstar.com. Def Jam Rapstar also offers you the ability to freestyle over tracks by some of the hottest hip hop producers and upload your freestyle performances for the world to decide how good you really are.”
Terminal Reality’s Infernal Engine is the technology behind Rapstar(Xbox360, PS3, Wii). The title will be the first game in the music genre to implement Infernal - one more example of the engines diverse and unique capabilities.
About 4mm Games
4mm Games is an independent global interactive entertainment company that is forging a new approach to content creation: Constantly Connected Gaming™.
About CEA Autumn Games
CEA Autumn Games is a global interactive entertainment investment company focused on the development and distribution of high-quality video games and other related media.
About Def Jam Interactive
Def Jam Interactive, a division of Def Jam Enterprises, is a leading producer and marketer of interactive software games and a preeminent force in the digital industry. It is committed to delivering high-quality; cutting-edge video game titles to consumers by providing an authentic hip hop experience through gameplay, cultural nuances, strategic partnerships, music, talent, and executive direction.
About Konami
Konami is a leading developer, publisher and manufacturer of electronic entertainment properties. Konami's titles include the popular films Metal Gear Solid, Silent Hill, DanceDanceRevolution and Castlevania, among other top sellers. The latest information about Konami can be found on the Web at www.konami.com.
2010-03-01
Terminal Reality Announces Major Feature Updates to the Infernal Engine as Part of a Continued Investment in Making the Industry's Leading Game Engine Technology
Terminal Reality's Infernal Engine Now Supports Intel's New CPU, the Core i7 980X
March 1, 2010 – LEWISVILLE, TX - Having experienced a stellar 2009, Terminal Reality has announced major technological updates to its popular Infernal Engine. Used to power the award winning Ghostbusters: The Video Game, the Infernal Engine will now support Intel's New CPU, the Core i7 980X, as well as benefit from significant renovations to their animation system and notable lighting system improvements.
Terminal Reality also recently hired industry veteran Marius Ulsamer, formerly of Threewave Software as their new network architect. Ulsamer's longstanding technical programming experience will undoubtedly take the Infernal Engine to the next level.
"2009 was an amazing launch year for the Infernal Engine," said Joe Kreiner, VP Sales and Marketing at Terminal Reality. "The Infernal Engine is hands down the best cross-platform game development platform available, and these technological updates, as well as the hire of industry veteran Marius Ulsamer, make it an even better choice for developers and publishers big or small. We’ll continue to invest heavily in our technology all throughout 2010."
In addition to extensive lighting, animation, and networking improvements Terminal Reality is able to show the ease of which the Infernal Engine can support new platforms, by optimizing for Intel's Core i7 980X. Fully multi-threaded, the Infernal Engine is able to scale physics performance linearly with the six-core,12-threaded CPU. Those interested should attend Infernal Engine’s Game Developers Conference (GDC) sponsored physics session Thursday, March 11 from 4:30-5:30pm (Room 302, South Hall).
Animation system
Having undergone a significant technological upgrade, the animation system will benefit from hierarchical animation state graphs, extensible node-based GUI improvements for animation, sharable full or partial state hierarchies, partial hierarchy blending, animation source re-targeting, multi-platform multi-threaded posing, immediate state preview while editing, custom animation events, custom user data for events and animations, and an integrated character runtime with physics, events, and posing.
Lighting system
Lighting system improvements to the Infernal Engine include console-friendly screen space ambient occlusion, realistic global illumination of both indoor and outdoor scenes, dynamic sunlight/moonlight shadows for massive outdoor environments up to 25 square miles, and class leading dynamic object lighting. Additionally, the Infernal Engine now supports per pixel motion blur for Hollywood style CGI effects.
The Infernal Engine easily scales between systems whether developing for the Xbox 360, PlayStation 3, the Nintendo Wii, PlayStation Portable, and PC. In addition to being a top notch development platform, the Infernal Engine comes with best in class support and a streamlined content pipeline to maximize productivity. Terminal Reality will be showing the newly upgraded Infernal Engine to interested developers and publishers at the Game Developers Conference (GDC) in San Francisco, March 9-13. Companies interested in the Infernal Engine licensing information can visit www.infernalengine.com or email enginesales@terminalreality.com with a demo request.
About Terminal Reality
Terminal Reality, Inc. (TRI) founded by lead programmer/CEO Mark Randel in 1994, is an independent industry veteran. With a focus on technology and tools, TRI has shipped more than 30 titles, with more than 80 SKUs. Using the technology behind the highly anticipated Ghostbusters: The Video Game, Terminal Reality spawns the next wave in game development: The Infernal Engine.
Contacts:
Hillary L. Lyons/Dallas M. Niebuhr
For The Win! PR for Terminal Reality
206.359.0257/206.661.8185
Hillary@forthewinpr.com/Dallas@forthewinpr.com
2009-12-14
Terminal Reality's Infernal Engine Shows Amazing Growth in 2009
After launching in February, Terminal Reality’s groundbreaking Infernal Engine is now being using by more than a dozen partners with 20+ games in development.
DECEMBER 1, 2009 – LEWISVILLE, TX – Terminal Reality today announced that since the launch of the Infernal Engine in February 2009, the Texas-based company now has more than a dozen licensees with 20+ games currently in development across all platforms. To this end Terminal Reality is pleased to announce partnerships with several new licensees: Trine Games, Zen Technologies, and A.C.R.O.N.Y.M. Games.
Headquartered in Mumbai, India, Trine Games develops titles for the Sony Playstation 2, Playstation portable, Playstation 3, Nintendo Wii, Nintendo DS, and iPhone. Trine Games is known for creating the Gothic and Guild 2 series. "We switched to Infernal Engine from an existing popular middleware and were struggling to cope with the numerous bugs and lack of support the old provider had. Our transition was smooth and the toolset, along with Terminal Reality’s incredible support, made it an instant hit inside the studio. We are using it for our next-generation platform as well as Wii," said Sangam Gupta, CEO of Trine Games.
Based in Andhra Pradesh, India, Zen Technologies uses the Infernal Engine to create state-of-the-art training simulators for military institutions. "We chose Infernal Engine because it allows us to have massive destruction; it has uncompromising physics, an outstanding particle system, seamless interior/exterior scenarios, and it’s very easy to learn its scripting language and we love their best in class support. One more outstanding feature is that it is truly a cross platform engine which allows us to develop for any console or PC available in the market today," said Rajjat Ojha, GM (Gaming and Project Management) for Zen Technologies.
Vancouver, Canada based A.C.R.O.N.Y.M. Games will use the Infernal Engine to develop top-notch multi-platform titles. "A.C.R.O.N.Y.M. is delighted to be using TRI’s Infernal Engine for our next project. It is part of a great story: we worked with Red Fly on Ghostbusters for the Wii which uses Infernal, then used the tech to develop our own IP. Now we’re working with a top tier publisher on an unannounced title by demonstrating great capability using Infernal as a foundation and rapid prototyping tool," said Joe Bonar, CEO of A.C.R.O.N.Y.M. Games.
"In a challenging year for the games industry, Infernal Engine’s growth shows the strength of our technology," said Joe Kreiner, VP of Sales and Marketing at Terminal Reality. "Additionally, these new licensees are testament to the versatility of the Infernal Engine. From the Nintendo Wii and the Xbox 360, to the PS3 and the PSP, developers interested in making top-notch games will be hard-pressed to find a better development platform than the Infernal Engine. Our success will continue in 2010, I can’t wait to announce the titles currently in development.”
The Infernal Engine easily scales between systems whether developing for the Playstation, the Nintendo Wii, PC, as well as Xbox360 and Playstation Portable. In addition to being a top notch development platform, the Infernal Engine comes with best in class support and a streamlined content pipeline to maximize productivity.
Terminal Reality will be showing the Infernal Engine to interested developers and publishers at the Game Connection in Lyon in December, as well as the DICE Conference in February of 2010. Companies interested in licensing the Infernal Engine can visit www.infernalengine.com or email enginesales@terminalreality.com for more information.
About Terminal Reality
Terminal Reality, Inc. (TRI) founded by lead programmer/CEO Mark Randel in 1994, is an independent industry veteran. With a focus on technology and tools, TRI has shipped more than 30 titles, with more than 80 SKUs. Using the technology behind the highly anticipated Ghostbusters: The Video Game, Terminal Reality spawns the next wave in game development: The Infernal Engine.
Contacts:
Hillary L. Lyons / William O’Neal
For The Win! PR for Terminal Reality
206.359.0257 / 510.409.9913
Hillary@forthewinpr.com / William@forthewinpr.com
2009-09-01
nVidia interviews Mark Randel on nZone.s .In The Trenches.
nVidia just took the wraps off the latest part of their nZone website, called In The Trenches. A behind the scenes look into the games industry, nVidia stopped by to interview our lead technologist and CEO Mark Randel about the advanced lighting techniques supported in the Infernal Engine using nVidia.s PC hardware.
Read more on nVidia's website.
2009-08-12
High Voltage Software announces a long-term agreement with Terminal Reality
With more than 16 years in the gaming industry, High Voltage Software chooses the Infernal Engine as its next generation development platform.
August 14, 2009 – HOFFMAN ESTATES, IL – High Voltage Software officially announced today a partnership with Terminal Reality. The two companies signed a long-term agreement with High Voltage Software, purchasing a lifetime license to use the Infernal Engine.
"With more than 75 titles shipped, High Voltage Software has a proven track record of developing quality products on all of the current platforms. Through the use of the Infernal Engine technologies, they are now able to extend that remarkable track record into the next-generation platforms." said Joe Kreiner, VP Sales and Marketing at Terminal Reality.
In business for more than sixteen years, High Voltage Software has made a name for itself with games like the acclaimed Hunter the Reckoning series and award-winning titles Go, Diego Go! Safari Rescue. Most recently High Voltage has earned headlines with an assortment of cutting edge Wii titles such as ‘The Conduit’, the newly announced cooperative monster hunting shooter ‘The Grinder’ and their mythically infused combat game codenamed “Gladiator A.D.”, all of which are powered by their proprietary Quantum 3 engine
“We already have the most advanced Wii technology available. By incorporating some of the best PS3/360 technology, we are able to really push the envelope with our next wave of titles.” said Kerry J. Ganofsky, founder of High Voltage Software.
About High Voltage Software, Inc.
High Voltage Software, Inc. is an award-winning studio that has been developing games and simulations for over 16 years. Located in Hoffman Estates, Illinois, it now employs over 170 staff members. The independent company has successfully produced a wide variety of license-based video game titles that include competitive racing, professional sports, horror, motion picture adaptations, and military simulations, and is now making its foray into original and innovative intellectual properties. More information about High Voltage Software and its products can be found at www.high-voltage.com
About Terminal Reality
Terminal Reality, Inc. (TRI) founded by lead programmer/CEO Mark Randel in 1994, is an independent game industry veteran. With a focus on technology and tools, TRI has shipped more than 30 titles and more than 80 SKUs. Using the technology behind the highly anticipated Ghostbusters: The Video Game, Terminal Reality spawns the next wave in game development: The Infernal Engine.
Contacts:
Hillary L. Lyons / William O’Neal
For The Win! PR for Terminal Reality
206.359.0257 / 510.409.9913
Hillary@forthewinpr.com / William@forthewinpr.com
2009-07-10
Intel: Streams Into Threads, The Making of Ghostbusters: The Video Game
One of the side benefits of the work on Ghostbusters*: The Video Game has been the realization by the development team at Terminal Reality that they have a winner on their hands with the in-house-developed Infernal Engine*, which takes advantage of multithreading on a variety of very different platforms—from the Sony PlayStation* 3 with its special-purpose units (SPUs) to the gamer’s nirvana—a PC powered by the Intel® Core™ i7 processor Extreme Edition. The Infernal Engine, created to exploit parallelism and extend cross-platform compatibility to the widest extent, can be licensed from Terminal Reality in the second quarter of 2009.
Read More at Intel's website
2009-05-11
NAMCO BANDAI Games licenses Terminal Reality's Infernal Engine for Upcoming Wii title
MAY 11, 2009 – LEWISVILLE, TX - NAMCO BANDAI Games America Inc., is the latest publisher to realize the amazing flexibility of Terminal Reality’s Infernal Engine. Infernal Engine offers the highest visual fidelity of any available engine middleware for the Wii and NAMCO BANDAI has selected the Infernal Engine to power the upcoming video game title Food Network: Cook or Be Cooked ™ , developed by Red Fly Studio and scheduled for release later this year.
“By using the Infernal Engine to power Food Network: Cook or Be Cooked, NAMCO BANDAI Games America and Red Fly Studio are creating a cooking game where the food actually looks edible,” said Joe Kreiner, VP Sales and Marketing at Terminal Reality. “Because of the power and versatility of the Infernal Engine virtual chefs will be able to do pretty much anything a chef in the real world can do, from opening and closing cabinet doors to adding varying amounts of spices. For developers who want to make games for the Nintendo Wii they can’t go wrong with the Infernal Engine.”
The Infernal Engine is tool for creating realistic looking titles for the Nintendo Wii used by. developers the world over. Developers have been flocking to the Infernal Engine because of the ease with which the engine scales between systems, its streamlined content pipeline which maximizes productivity, and Terminal Reality's best in class support.
“We are extremely pleased to be using Terminal Reality’s Infernal Engine for Food Network: Cook or Be Cooked as it is a full featured, unified environment for game development,” said Mike Morishita, executive producer, NAMCO BANDAI Games America “With rendering, special effects, scripting and audio tools ready to go, our team at Red Fly Studio was able to focus on what is truly important for the title -- cooking up a storm.”
Terminal Reality will be showing the Infernal Engine to interested developers and publishers by appointment only at the Electronics Entertainment Expo (E3) from June 2 - 4 in Los Angeles, CA. Companies interested in the Infernal Engine licensing information can visit www.infernalengine.com or email enginesales@terminalreality.com with an E3 appointment request. You can also follow us on Twitter at www.twitter.com/terminalreality.
About Terminal Reality
Terminal Reality, Inc. (TRI) founded by lead programmer/CEO Mark Randel in 1994, is an independent games industry veteran. With a focus on technology and tools, TRI has shipped more than 30 titles, with more than 80 SKUs. Using the technology behind the highly anticipated Ghostbusters: The Video Game, Terminal Reality spawns the next wave in game development: The Infernal Engine.
Contacts:
Hillary L. Lyons / William O’Neal
For The Win! PR for Terminal Reality
206.359.0257 / 425.635.8093
Hillary@forthewinpr.com / William@forthewinpr.com
2009-05-04
Terminal Reality's Infernal Engine is the Power Behind Upcoming Titles The Hunt and The Strike
Terminal Reality's Infernal Engine is the Power Behind Upcoming Titles The Hunt and The Strike
Piranha Games' The Hunt and The Strike show off the amazing
versatility of Terminal Reality's Infernal Engine
MAY 4, 2009 - LEWISVILLE, TX - Tired of fighting aliens? Maybe its time to take a trip to the great outdoors: or at least the virtual outdoors. Terminal Reality officially announced today that the award-winning Infernal Engine is the technology behind Piranha Games' bass fishing title The Strike, as well as their hunting simulation The Hunt.
"The world of videogames is a varied one. Everyone knows about Ghostbusters, but we at Terminal Reality believe in the extreme versatility of the Infernal Engine," said Joe Kreiner, VP Sales and Marketing at Terminal Reality. "The inclusion of The Strike fishing pole and The Hunt rifle by Griffin International shows how well the Infernal Engine works with gaming peripherals."
Developers love the ease with which the Infernal Engine scales between systems and both titles will be available for Xbox 360, the Nintendo Wii, and PC. In addition to being a top notch development platform, the Infernal Engine comes with best in class support and a streamlined content pipeline to maximize productivity.
"We used the Infernal Engine to develop Bass Pro Shops The Strike. The engine was very versatile, allowing us the freedom to create immense environments with a high level of realistic detail," said Russ Bullock, President of Piranha Games. "Most impressive is that we did not have to sacrifice the level size when we developed The Strike for the Nintendo Wii. This truly is a cross-platform engine. As well, the support we received from Terminal Reality was really impressive."
Terminal Reality will be showing the Infernal Engine to interested developers and publishers by appointment only at the Electronics Entertainment Expo (E3) from June 2 - 4 in Los Angeles, CA. Companies interested in the Infernal Engine licensing information can visit www.infernalengine.com or email enginesales@terminalreality.com with an E3 appointment request.
About Terminal Reality
Terminal Reality, Inc. (TRI) founded by lead programmer/CEO Mark Randel in 1994, is an independent industry veteran. With a focus on technology and tools, TRI has shipped more than 30 titles, with more than 80 SKUs. Using the technology behind the highly anticipated Ghostbusters: The Video Game, Terminal Reality spawns the next wave in game development: The Infernal Engine.
Contacts:
Hillary L. Lyons / William O'Neal
For The Win! PR for Terminal Reality
206.359.0257 / 425.635.8093
Hillary@forthewinpr.com / William@forthewinpr.com
2009-03-19
Terminal Reality and Streamline Studios Announce Partnership to Promote and Provide Content Creation Services for Infernal Engine
Terminal Reality's High Performance Technology to Grow Marketshare
Through Alignment with Leading Co-Production Company
LEWISVILLE, TX and AMSTERDAM - MARCH 18, 2009 - Terminal Reality and Streamline Studios, the leading international production studio focused on co-production and production management for games, today announced a unique partnership where Streamline will become the content creation partner of choice for developers making games on the Infernal Engine. Streamline will also use Terminal Reality's Infernal Engine for many of their internal projects and make the engine available to production partners. Additionally, Terminal Reality and Streamline will share marketing and promotion for upcoming titles.
The Infernal Engine easily scales between systems, and Terminal Reality and Streamline Studios will be participating in a sponsored session on cross platform development at the upcoming Game Developers Conference (GDC) next week in San Francisco, CA.
"Streamline Studios is widely known as the premier content creation and production house in the games Industry. The Infernal Engine is the most cross platform, highly featured game engine available, and we feel that our advanced asset pipeline will allow their artists to shine," said Joe Kreiner, VP Sales and Marketing at Terminal Reality. "As Streamline Studios moves into more co-productions, the Infernal Engine platform flexibility will give them a upper hand in development options, as well as reduce costs."
"Our partnership with Terminal Reality will give us the ability to support one of the fastest growing engines on the market today and further expand our capabilities in deploying the highest quality external content creation services to the market," said Alexander Fernandez, president and CEO of Streamline Studios. "Our studio has a reputation for delivering AAA content for some of the biggest blockbusters in the industry and we only work with the best partners. Terminal Reality has impressed us and we're confident that we'll all benefit exponentially from our combined efforts."
Streamline Studios will take full advantage of the Infernal Engine's technology which features a powerful particle system, advanced physics and support for ultra-realistic environments and characters. On top of a great feature set, the Infernal Engine comes with best in class support and an ultra-efficient content pipeline to maximize productivity.
In addition to being a top-notch development platform, the Infernal Engine is a great teaching tool. With that in mind, Streamline Studios and Terminal Reality will look at setting up incubation programs where promising teams gain access to the technology and Streamline Studios supports the development with their industry leading content creation services, as part of a co-production agreement. The companies will also participate in educational initiatives that will help expand the technology's reach to students and future developers.
Terminal Reality will be showing the Infernal Engine to interested developers and publishers by appointment only at the Game Developers Conference (GDC) in San Francisco from March 25 - 27 in San Francisco, CA. Companies interested in the Infernal Engine licensing information can visit www.infernalengine.com or email enginesales@terminalreality.com with a GDC appointment request.
Terminal Reality and Streamline Studios will be discussing cross platform development with the new Infernal Engine during a sponsored session next Wednesday, March 25th at 4PM in room 2000 of the Moscone Center's West Hall during the Game Developers Conferece.
About Terminal Reality
Terminal Reality, Inc. (TRI) founded by lead programmer/CEO Mark Randel in 1994, is an independent game industry veteran. With a focus on technology and tools, TRI has shipped more than 30 titles, with more than 80 SKUs. Using the technology behind the highly anticipated Ghostbusters: The Video Game, Terminal Reality spawns the next wave in game development: The Infernal Engine.
About Streamline Studios
Founded in 2001, Streamline Studios is the leading international production studio focused on high-quality digital content creation for games. Streamline has become the go-to studio for companies that want to remove production risks from the equation of creating big budget franchises. The studio has provided service solutions for high-profile partners and franchises including Gears of War and Unreal Tournament 3 from Epic Games, THQ's Saints Row, James Bond 007: NightFire from Electronic Arts, and Red Storm Entertainment's Ghost Recon 2. Streamline Studios also owns and operates Streamline Records, a music label dedicated to original soundtracks and audio productions for games that appeal to the mass-market audience. For more information on Streamline Studios or Streamline Records please visit www.streamline-studios.com.
Streamline Studios is trademark or registered trademark of Streamline Studios B.V. All other trademarks are the property of their respective owners.
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Contacts:
William O'Neal
For The Win! PR for Terminal Reality
404.414.2872
William@forthewinpr.com
Sean Kauppinen
International Digital Entertainment Agency for Streamline Studios
415.299.2156
streamline@ide-agency.com
2009-02-17
Infernal Engine Sponsors the IGDA's GDC Party
Feb 17th, 2009: The Infernal Engine announced today sponsorship of the IGDA Game Developers Conference party. This party is a yearly occurrence, and open to all IGDA members!
Date: Tuesday, March 24th
Time: 8pm to 1am
Location: Westin Hotel (aka, The Argent), Metropolitan ballroom, 50 Third Street, San Francisco (map / directions) (a quick 2-minute walk from GDC)
Link: http://www.igda.org/gdc09/rsvp_gdcparty_09.php
2009-02-16
Terminal Reality Announces a Breakthrough in Videogame Development: The Infernal Engine®
The world of videogame development has taken a turn for the better with
Terminal Reality's highly featured, all-in-one Infernal Engine
FEBRUARY 16, 2009 - LEWISVILLE, TX - Terminal Reality officially announced today their revolutionary next-generation development platform, the Infernal Engine. This new technology powers the much-anticipated Ghostbusters: The Video Game, a continuation of the Ghostbusters story. Terminal Reality will also license the Infernal Engine to third parties and is currently scheduling private meetings at the DICE Conference this February 17 - 20 in Red Rock, NV.
The Infernal Engine is a high-quality cross-platform engine
The Infernal Engine offers excellent cross platform support and is compatible with all of the leading gaming systems as well as the PC. Thanks to the extensive experience of the team at Terminal Reality, the Infernal Engine takes full advantage of next generation hardware while scaling easily to all systems. Veteran monster-killer The Stranger (from Terminal Reality's 1999 hit title NOCTURNE) appears here in his new incarnation, updated to take full advantage of Infernal Engine's latest tech advances. The Stranger will be featured in upcoming Infernal Engine technology demos.
The Infernal Engine is a complete solution for game development
The Infernal Engine provides an advanced physics solution, powerful particle system, and rendering features that provide ultra-realistic environments and characters. On top of a great feature set, the Infernal Engine comes with best-in-class support and a streamlined content pipeline to maximize productivity.
"Terminal Reality's Infernal Engine is a breakthrough in efficiency for game development middleware. Our licensees can leverage their work across more platforms, in less time, than any other engine - giving them a competitive edge critical for success," said Joe Kreiner, VP of Sales and Marketing with Terminal Reality. "Our licensees get stunning visuals, fast time to market, and the support of Terminal Reality - one of most experienced independent game developers in the industry."
"Infernal's integrated toolset and speedy build process help us prototype levels and gameplay quickly. Our artists have a lot of control over the look of the game compared to other popular engines. Additionally, the pipeline allows painless model importing and their material system is easy to use. The built-in scripting system and object tools allow designers and artists to be more flexible with limited resources, while the cross-platform nature of Infernal reduced our overall multi-SKU development risk," said Dan Irish CEO, Threewave Software.
Terminal Reality will be showing the Infernal Engine to interested developers and publishers by appointment only at the DICE Conference in Red Rock, NV from February 17 - 20, 2009. Companies interested in the Infernal Engine licensing information can visit www.infernalengine.com or email enginesales@terminalreality.com with a DICE appointment request.
Atari has released new gameplay assets from Ghostbusters: The Video Game, a title based on the classic films and featuring the original film cast: Bill Murray, Dan Aykroyd, Harold Ramis and Ernie Hudson. When Manhattan is once again overrun by ghosts, players take on the role of a new recruit joining the Ghostbusters team. The game is being developed by Terminal Reality and Red Fly Studios for the Xbox 360, PS3, PC, PS2, Nintendo Wii and Nintendo DS. Ghostbusters: The Video Game is expected on June 16th, 2009 in North America and June 19th, 2009, worldwide.
"In taking on such a storied franchise as Ghostbusters, everyone at Terminal Reality was determined to create a unique gaming experience that would excite and enthrall fans of the original movies," said Kreiner.
About Terminal Reality
Terminal Reality, Inc. (TRI) founded by lead programmer/CEO Mark Randel in 1994, is an independent industry veteran. With a focus on technology and tools, TRI has shipped more than 30 titles, with more than 80 SKUs. Using the technology behind the highly anticipated Ghostbusters: The Video Game, Terminal Reality spawns the next wave in game development: The Infernal Engine.
Contacts:
Hillary L. Lyons
For The Win! PR for Terminal Reality
206.359.0257
Hillary@forthewinpr.com
William O'Neal
For The Win! PR for Terminal Reality
404.414.2872
William@forthewinpr.com
